![]() It also means that if there is an old backup *.mcb file saved somewhere on your device from before the error occurred, opening a file could potentially restore that old backup and override everything you had done in the meantime. This means if that there was an error in the compression for some reason, there was no uncompressed backup to fall back on. What was happening in the code is that first it was saving the uncompressed backup save as a *.mcz file, and then saving over it with the final compressed *.mcz file. When you go to load your colony, it first tries to load the *.mcz cloud save, then the *.mcz local save, and if those do not work, it tries for the uncompressed *.mcb backup save. ![]() This means that besides for sub-city files, no backup saves (the *.mcb files) were being done properly.įor those who are not aware, when you save a game in My Colony, it creates the compressed (if compression is turned on) *.mcz save (that also syncs to the cloud if you have cloud sync turned on), and also an uncompressed *.mcb file that saves only to the local device. While working on this update, I noticed that ever since I implemented Regions way back in September, the game was no longer saving backup copies properly for single city maps or region overview maps. One of the biggest issues in My Colony deals with corrupt save files. ![]() Let's dive in and take a look.įirstly on the bug fix front, every issue that had been tracked to the automatic bug tracker from both My Colony v0.81.0 and Antiquitas v1.22.0 has been resolved, along with a few other issues that I noticed while digging through the code. Happy Friday to everyone here, and it's time for another My Colony patch, v0.82.0! This update continues the bug fix series that I have been doing while I work on Colony Wars, but I've also added a couple of features that you will hopefully find helpful.
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